That a good look at this amazing invention from MIT:
How about? Just great, right?
Let's analyse. What you saw is a tangible interface between a user and a system. The person is doing commands to control a ball, which are read by sensors. This is information generates events in the system, which also controls a ball, in a match of actions.
This is a "distant" type tangible interaction(1). This means that the output occurs, or could occur, distant to user. In other room, or even on another continent.
According to Hornecker (2), this interfaces works providing a interaction between real and virtual world through manipulation of physical objects. The user is not immersed in a virtual reality. He just moves physical objects.
I could also say that is a "natural interface" (3), because the user only uses gestures that he already knows. He doesn't need learn any kind of code to interaction.
According to Wensveen (4) there are multiple matches in this interactions: contiguity between user actions and the system, spacial match, direction match, and also speed and force. The purpose is clear: a perfect match between events.
There are other taxonomies. But I just wanted to introduce these for today.
References
1 - Falcão, T. Design de interfaces tangíveis para aprendizagem
de conceitos matemáticos no Ensino Fundamental. 2007. 110 f.
Dissertação (Mestrado). UFPE.
2 - Hornecker, E. Tangible Interaction. Disponível em:
<http://www.interaction-design.org/encyclopedia/tangible_interaction.html
>
Acesso em 4 de Mai de 2014.
3 - http://en.wikipedia.org/wiki/Natural_user_interface
4 - Wensveen, S.A.G. Interaction Frogger: a Design Framework to Couple
Action and Function through Feedback and Feedforward. , August, 2004,
Cambridge, MA, USA.




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