For my firts post with academic content I chose start from the basics : what is Tangible User Interface? (TUI).
I think a good start is talking about Graphical User Interface (GUI). A interface is something between the user and the system, a layer which has the function of integrate these human and machine. By the late 1990s almost all interfaces were GUI. The main characteristics of this interaction paradigm are:
a) use of metaphors: a GUI usually imitates real objects and enviroments (like "Desktop", "Trash", etc);
b) a code of graphical signs called WIMP (Windows, Icons, Menus e Pointing devices).
![]() |
| The first personal GUI (Apple, 1983). |
But in the end of 1990s new technologies, like Virtual and Augmented Reality, made possible overcome the WIMP model.
And, of course, finally I am talking about TUI.
Certally a lot of people were working on something like TUI, but an official landmark for this new interaction paradigm is the work, in 1997, of Ullmer (1). Ullmer proposed a classification of TUI into three types: interactive surfaces, built assemblies and assemblies made up of tokens and constraints. The basic components can be:
![]() |
| One of the first TUI |
a) pyfos (a physical object that takes part in digital interaction. The term comes from the Spanish and was used to differentiate the common expression "object");
b) the token (one pyfo understandable, i.e., which can be captured by the digital part of the system and demonstrate virtual properties);
c) constraints (one pyfo limiting behavior of the token which it is associated); and
d) TAC, "token and constraints" (a relationship between tokens and constraints generating rules of interaction called "frames of references". rules of a TAC concerning how pyfos are coupled, relational definition between them, associations, interpretation what they do and computational rules of manipulation by the user).
OBS: There is others models beyond the Ulmer's TAC paradigm, but that is for another day, ok?
The main characteriscs of a TUI (2) are:
space-multiplexing (the physical enviroment is changed by the inclusion of digital properties);
concurrent access and manipulation (often involving twohanded interaction);
use of strong-specific devices (instead of weak-general, that is generic and non-iconic;
spatial awareness of the devices, and spatial reconfigurability.
Tomorrow I will talk about other characteristics of TUI. Specially about the cognitive issues involved (Situaded Cognition is a fascinating field of Behavioral Sciences. Get ready!).
Now a video about TUi to end this post:
References
(1) - Ullmer,
B. Tangible Interfaces for Manipulation Agregates of Digital
Information. PhD Thesis, MIT, september of 2002.
(2) - Hornecker, E. Tangible Interaction. in : http://www.interaction-design.org/encyclopedia/tangible_interaction.html


Nenhum comentário:
Postar um comentário